During the Codec, press R1 or R2 to "voice your opinion." The R1 is for positive responses and R2 for negative responses. How strong you press the button determines how positive or negative a response you will give.
You can move the camera with the analog sticks during the Codec. Moving them up, down, left, and right will move the characters accordingly, and pushing them in will allow you to zoom in.
During polygon demos, you can zoom in with the R1 button and move the camera with the right analog stick.
The first website photo of the tanker flashback demo in the Shell 2 Core 1F will feature the photo you actually took in the hold. (If you play the game from the Plant Chapter, a predetermined photo will be used.)
If you toss an enemy body over the deck or knock him off the railing on the tanker, the second website photo of the tanker flashback demo in the Shell 2 Core 1F will feature this scene.
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There is a steel pipe in the farthest of the 3 rooms in Deck 2 port. Flatten yourself against the wall and wait for the enemy to come. Then the pipe falls and the enemy will spot you.
If you destroy the light in the small room on the 1st floor of Strut F, the enemyqdìõ vision will be limited.
After completing the game and playing it again, from the 2nd time on, Ames' position in the hostage room becomes random.
The location and number of scented and unscented bombs in each strut changes in VERY HARD and EXTREME difficulty levels.
In EASY mode, you can use the radar in all areas if you access the node once.
| Shell 2 Core electrified floor |
If you step on the electrified floor while equipping a cardboard box, the box will burn up and disappear. You will see a MOAI statue inside the duct for an instant.
Place a BOOK on the electrified floor and it will burn.
Toss a grenade (regular, chaff, stun) onto the electrified floor and you will see electric currents while it is moving. It will explode when it stops.
Toss a magazine (gun clip) onto the electrified floor and you will see electric currents while it is moving. Shoot the magazine to move it and you will see electric currents again.
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| Spot with flames |
Equip the cardboard box and come in contact with the flames. The box will burn up and disappear.
Place a BOOK where there are flames. The BOOK will burn up and disappear.
When your clothes are on fire, equip the enemy soldier uniform or cardboard box and you can put out the fire.
Anywhere you see flames, use the coolant spray and you can extinguish the fire.
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| Shell 1/Shell 2 infrared control units |
Press the L1 button on Controller 2 (a controller inserted in the controller slot 2) to move the "Sons of Liberty" flag. If you hit the L1 button repeatedly, the flag will be blown in the wind in the other direction.
If you enter, exit, and re-enter the Shell 1/ Shell 2 connecting bridge area 8 times, you will see a "flashback" of where the hidden control units are hidden.
The number of control units changes depending on the difficulty level.
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From the 2nd time on, the hostages other than Ames -- shown in the demo during the dialogue with the Ninja when the hostage room is shown for the first time -- change depending on the time of the PS2 clock.
12 AM (midnight) -- all young women
10 PM -- all middle-aged women
1 PM -- all middle-aged men
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You can take a picture of Ocelot in Hold 3. This is possible when you come under the floor from Hold 2. If you look in First Person View toward Ray's front leg from the vertical pole mezzanine and you will see Ocelot. If you move your viewpoint and then come back again, he is gone.
If you point the directional microphone toward the toilet (on the left of where Solidus and Ocelot are) in the Shell 1 Core Hall during the hostage event, you will hear Johnny Sasaki ragging. If you equip Sensor A, you will get a different response from when it detects a bomb.
Raven figure
Tanker Chapter -- Engine room starboard (shoot it and it will keep on firing BB rounds)
Plant Chapter -- in the water near Shell 2 B1 Filtration Chamber #1
rubber duck
At the breathing point near Shell 2 B1 Filtration Chamber #1.
MOAI statues
Strut D -- north side, on top of the stirring shaft of the sediment tank (can be seen in First Person View only).
Strut E level B1 security level 5 door room between the wall and cardboard box (can be seen in First Person View only).
Under the desk of the Shell 1 Core computer room south side (can be seen in First Person View only).
Strut L, inside the window, farthest left (can be seen when stretching up in First Person View only).
Shell 2 Core, Nikita missile duct leading to the President's room, dead end (MOAI is lying down).
Shell 2 Core sunken stage, inside the rubble (inside the water, on the floor).
Shell 2 Core B1 Filtration Chamber #2 -- locker on the right of the locker where Emma is. (locker opens in EXTREME or higher)
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Hidden features after completing the game.
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NEW
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On the CLEAR CODE screen, press UP, UP, DOWN DOWN, LEFT, RIGHT, LEFT, RIGHT, X, CIRCLE, you will hear Snake's voice.
Complete the game twice, and from the 3rd round on Snake and Raiden wear sunglasses in odd number rounds (3rd round, 5th round, 7th round, and so on). (Japanese and European versions only)
Additional modes After completing the Tanker and Plant Chapters, special modes appear.
Boss Survival Mode
You can play all 6 boss battles consecutively as Snake or Raiden to see how quickly you can complete them all.
Internet Ranking >> http://www.konami.jp/gs/game/mgs2/boss/
Casting Theater
You can replace the polygon models with the original polygon models in selected polygon demos and watch them. Models of some characters such as Snake from the previous game can be selected as well.
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Hidden techniques from the previous game.
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Press the First Person View button near the net of a duct and the camera will get very close to the net.
Press the elevator button twice and the elevator will arrive quickly.
You can set a C4 on the enemy's back.
Hold 2: ghost photo (starboard screen photo taken from the projector position -- happens at a 1/3 possibility)
If you equip a cardboard box, you can get on the conveyor belt. Which box you are equipping determines where you are taken.
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| Box 1 (grocery) | -- Strut C Dining hall |
| Box 2 (electronic appliances) | -- Strut B Transformer room |
| Box 3 (daily commodities) | -- Strut A Pump room |
| Box 4 (action figures) | -- Strut F warehouse |
| Box 5 (video game software) | -- Strut E B1 -- return to Strut E Parcel room |
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If you equip a cardboard box with a design that is different from surrounding boxes (where there are a bunch of boxes), the enemy will feel suspicious and find you.
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When you complete the game, depending on the percentage of dog tags acquired from enemy soldiers, you will get a hidden item.
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| Tanker Chapter (cumulative of all difficulty levels) |
| infinite ammo bandanna | -- 46 dog tags (30%) |
| stealth apparatus | -- 76 dog tags (50%) |
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| Plant Chapter (cumulative of all difficulty levels) |
| infinite ammo wig | -- 73 dog tags (30%) |
| stealth apparatus | -- 121 dog tags (50%) |
| red wig (grip gauge will not diminish) | -- 170 dog tags (70%) |
| blue wig (O2 gauge will not diminish) | -- 218 dog tags (90%) |
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(You get infinite number of bullets with the infinite ammo bandanna and wig.)
(You become invisible with the stealth apparatus and won't be seen. If you bump into the enemy, the stealth apparatus will be unequipped.)
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Playing with the title screen.
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Move the right analog stick on the title screen and you can change the color and movement of the background design.
Press the L2 button on the title screen and the screen will flash with thunder sounds.
When you complete the game, the face on the title screen that was Snake (red) will change to Raiden (blue). When completed again, the face will be Snake again.
Complete the game in Tanker/Plant and you will see Metal Gear Ray in the background of the title screen.
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Enemy location info shown in the Dog tag viewer qd the first time you play the game you will see only the locations where you have already obtained dog tags. From the second time on, you will see the locations of all dog tags.
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A view of the Stinger launcher.
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Press R1 when you have the Stinger equipped. You can see the Stinger launcher instead of the sight display.
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A "hidden" in Special mode
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Of all the explanation movies in BASIC ACTIONS of the SPECIAL mode, there are 2 movies for the explanations of the "cardboard box" and "opening and closing of lockers" that alternate.
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If you knock on certain places on the posters, you will hear a "BOUNCE" sound (whey you have a weapon equipped) or see an exclamation point (when you do NOT have a weapon equipped). (If enemies are around, you will attract them and enter ALERT MODE).
When you are in the locker, if you press the R1 button to get close to the poster, you will hear a kissing sound.
Shoot the poster an enemy is looking at with his binoculars and it will explode.
The other poster in the engine room will also explode if shot.
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| Tanker Chapter: |
| Deck A crew's quarter | -- inside the farthest locker on the left side |
| Deck A crew's quarter | -- inside the closer locker on the right side |
| Deck A crew lounge | -- on the wall on the right |
| Engine room starboard | -- on the open locker |
| Engine room | -- look from the 1st floor starboard at the opposite wall (toward the bottom) |
| Engine room | -- look at where the enemy with binoculars is staring at from the 2nd floor |
| Engine room portside | -- on the 2nd locker from the right |
| Engine room portside | -- on the 1st locker from the right |
| Engine room portside | -- inside the 1st locker from the right |
| Plant Chapter: |
| Strut A pump room | -- inside the locker by the stairs on the right |
| Strut B transformer room | -- on the 1st locker from the left on the end toward Strut C |
| Strut B transformer room | -- behind the switchboard the closer end of the hallway |
| Strut C dining hall | -- on the door of the 1st toilet from the left |
| Strut C dining hall | -- on the farthest wall of the left room |
| Strut C dining hall | -- on the left wall of the left room |
| Shell 1 Core, 1F | -- closer room, 2nd closest locker |
| Shell 1 Core, 1F | -- closer room, 2nd locker on the right |
| Shell 1 Core, 1F | -- closer room, 4th locker on the right |
| Shell 1 Core, B2 computer room | -- on the partition in the middle of the room |
| Shell 1 Core, B2 computer room | -- in the small room with the node |
| Shell 1 Core, B2 computer room | -- on the partition of the small room with the node |
| Shell 1 Core, B2 computer room | -- left monitor the enemy is looking at |
| Shell 1 Core, B2 computer room | -- right monitor the enemy is looking at |
| Shell 1 Core, B2 computer room | -- farthest locker in the left hallway |
| Shell 1 Core, B1 | -- left room, 2nd right locker |
| Shell 1 Core, B1 | -- left room, farthest wall |
| Shell 2 Core, B1 filtration chamber#1 | -- on the farthest wall after making the 1st right |
| Shell 2 Core, B1 filtration chamber#1 | -- on the farthest wall after making the 1st right, then left, and then right |
| Shell 2 Core, B1 filtration chamber#1 | -- on the farthest wall after making the 1st right, then left, and then right, and then left |
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When you are in the locker, if you hit the R1 button strong, you will make a noise. However, if you hit it slowly, you will not make this noise.
There are books on top of the locker on the left side of the Shell 1 Core B2 computer room. Punch / kick the locker and 5 books come falling down.
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Strut C restroom events and more.
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Approach the hand dryers in the restrooms and they will activate.
If you approach and then leave the urinal in the men's room, you will hear a flush.
If you call Rose on the Codec from the ladies' room in Strut C, she will look down on
you and not allow you to save for a while.
In the Shell 1 Core hall: Crawl under the table in front of the young female hostage.
If you call Rose on the Codec while staring at the lady, she will look down on you and not allow you to save for a while.
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When entering your name at the node, if the names of the MGS2 development team are entered, you will see their personal info.
What is entered here is what is shown on Raiden's dogtag in the ending.
If the birthday entered at the node happens to be the date of the PS2 clock, you will see "HAPPY BIRTHDAY!!" in the bottom right.
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Hold 2: Press the Action button (triangle) by the left or right of the projector to switch projection directions. Change it 7 times and you see a special movie and the game ends. You can see this movie once only. If you continue and change the projection direction 7 times again, a Marine will come looking for you.
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If you climb back up from Hanging or fall off from Hanging or from something you have climbed up on and land on an enemy walking by, you can knock him unconscious. If you land on a sleeping / unconscious enemy, he will wake up.
If you fall while in Hanging mode, press the Action button (triangle) to grab onto the railing on the lower level ("fall-and-grab").
Do pull-ups while in Hanging mode by pressing the R2 and L2 buttons in First Person View. Do 100 pull-ups (they don't have to be consecutive) and your Grip Gauge will become longer (Level 2). Do 100 more (a total of 200) and the Grip Gauge will become longer again (Level 3 -- maximum level).
A fall-and-grab while in Hanging mode counts as 10 pull-ups.
If you watch closely, you see wire in the air at the north side of the engine room. You can take a shortcut across the wire in Hanging mode.
Hold 1: You can keep going forward on the landing of the right and left ladders. You can then move to other holds from the 2nd floor by hanging across the railing.
Hold 1: You can go across the wire near the starting point in Hanging mode.
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