Rules
Deathmatch
Play a free-for-all match with no teams.
Defeat other players for points.
The player with the most points when the tickets reach zero, or when time ends, wins.
The SOP System causes the character with the most points to glow.

1 ... Time Remaining in Round
2 ... Remaining Tickets
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Team Deathmatch
Play a Red Team vs. Blue Team match.
The object is to defeat opposing players. The team that reduces the other team's tickets to zero first, wins.

1 ... Time Remaining in Round
2 ... Remaining Tickets (Red Team)
3 ... Remaining Tickets (Blue Team)
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Stealth Deathmatch
A free-for-all match with no teams.
All participants are equiped with stealth.
The battle area decreases in size as time passes.
Players who wander outside of the battle area will suffer damage.
Once a player dies, they will not respawn.

The alarm will sound when enemies are nearby.
The alarm is functioning when the alarm icon is on.

Whenever someone dies, all surviving players will receive points.
In addition, players will also receive points whenever they defeat an opponent.

1 ... Time Remaining in Round
2 ... The number of survivors
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Capture Mission
Race to capture KEROTAN and GA-KO targets.

After capturing a target(), each team must take it back to their goal() and protect it until the timer reaches zero to win.

If both goals have a target, the timer is reset.
If the setting Extra Time is enabled and the winner is not decided within the round time, extra time will be added.

1 ... Time Remaining in Round
2 ... Timer (Time in Goal)
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Base Mission
Battle to control bases() located throughout the map.
The first team to capture all bases, or the team with the most bases when time runs out, wins.

1 ... Time Remaining in Round
2 ... Bases Captured
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Bomb Mission


A battle to destroy or protect target areas on the map.
The attacking team will claim victory if they can plant time bombs in the target areas and protect them until any one of them detonates.
The defending team can win by protecting all of the target areas on the map until the timer expires.

1 ... Time Remaining in Round
2 ... Remaining number of Time Bombs


The defending team can use Coolant to nullify planted time bombs.
The attacking team can only have one bomb at a time.
The defending team can use Coolant to nullify a bomb, or defeat the player with a bomb and then eliminate it by leaving it on the ground for a set period of time.
When the bomb is eliminated, it will reappear at its original location.
To win the defending team must either hold the base until time runs out, or eliminate all of the bombs.
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Sneaking Mission
One player controls Snake, fully equipped with OctoCamo!
If many players join, one player becomes Metal Gear Mk.II and can support Snake.
Snake wins if he collects a set number of dogtags.
(To obtain dog tags, knock out or hold up other players and then do a body search by pressing the button.)

The other players win by taking down Snake a specified number of times. If the time expires first, the team that has killed more players from the opposing team wins.

1 ... Time Remaining in Round
2 ... Snake Kills Needed
3 ... Snake Kills
4 ... Enemy Character Kills
5 ... Dogtags Obtained by Snake
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Rescue Mission
Battle over the fate of GA-KO!()

The defending team guards GA-KO.
The attacking team must bring GA-KO back to its goal to win.

1 ... Time Remaining in Round
2 ... Attacking Team Icon
Defending Team Icon
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Team Sneaking
A battle between two teams with different gear.
The sneaking team (stealth-equipped) must eliminate all enemies, or bring KEROTAN or GA-KO() to their goal() to win.

The defending team must defeat all enemies or keep KEROTAN and GA-KO safe to win.
1 ... Time Remaining in Round
2 ... Attacking Team Icon
  Defending Team Icon
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Interval
A rule that allows an interval of rest between matches.
For health reasons, it's best to avoid long periods of continuous play.
Any actions performed while using this rule will have no influence on Level, Score, Personal Stats, or Skill development.

1 ... Time Remaining in Round
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